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level 1 complete

  • Writer: Jonathan G
    Jonathan G
  • Mar 22, 2018
  • 1 min read

the first level will have the player find their way around a maze. there will be basic ai moving around the maze. a mechanic has now been added so that if the player is moving, depending on how far the enemy is away from the player. the enemy will investigate the sound. crouching has now been added to the player along with a sneaking talent.

if the player is crouching the enemies will still hear the player step but the player has the stealth talent, the enemies will be unable to hear the player when the player is crouch moving.

a new script was created to store all the information on levels. to change how the quest manager will work all that will need to be done is to change the enum to the level name, then only functions that are apart of the level will be run.

a universal object script has now been added. this script has one function and an enum. depending on what enum is present a different part of the function will be triggered.


 
 
 

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