Bug fixes
- Fixed a bug where enemies would not die when health hit 0 - Fixed a reference error to the inventory manager when enemies spawn in the...


level 3 design, traders and crossbow
the crossbow has now been added to the game. the crossbow is a talent that the player is able to take to gain access to the crossbow. the...
level 2 has been complete and changes made
the second level has been complete. this level will have the player go through the bunker to find the item they need. there will be a...
level 1 complete
the first level will have the player find their way around a maze. there will be basic ai moving around the maze. a mechanic has now been...


level concepts and character controler
now the base mechanics for the game have been completed it is time to design levels for the game. this image shows how many levels will...
inventory system done
the inventory system has been completed. the amount of items the player can hold has been upped to 12. this part of the project has taken...


inventory system
this is the concept for the inventory system. the inventory will hold 6 items, the items will be stored in a SQL database table. there...
rock throwing
to add more to the stealth of the game, a mechanic has been added to allow the player to throw a rock. if the rock hits the floor, the...


advanced ai
the basic ai has been implemented and works with the player. now i will take the basic ai script and copy it into the advanced ai script....


Basic enemy
the first mission has been complete, but the audio telling you how to play the game has not been implemented yet. now the basic enemy...










