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level concepts and character controler

  • Writer: Jonathan G
    Jonathan G
  • Mar 18, 2018
  • 1 min read

now the base mechanics for the game have been completed it is time to design levels for the game. this image shows how many levels will be in the game and how each level is going to be played.

next the character controller needs to be made. to make it so the player does not go through any objects, the type of movement that will be used will be rigidbody movement. this is better than using transform.translate to move because if transform.translate is used the player will be able to go through objects.

the player will move in the direction of the camera and the camera will change rotation and position by moving the mouse.

a ray will also be drawn from the middle of the players screen. this will be used for future mechanics.


 
 
 

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